Studio Lab · In Development

Where skill still matters.

Solo-developed games created for gamers who miss the thrill of a real challenge, the joy of earned mastery, and zero pay-to-win mechanics.

Indie Credo

Games built for players, not balance sheets.

My roots as a gamer, and how they shape what I build.

I was raised on the NES, Sega Genesis, and SNES. Over decades of gaming, I've owned nearly every major console (excluding only the PS1, PS2, and Saturn) and played across almost every genre—from early 8-bit platformers to modern challenges like Dark Souls and Monster Hunter.

As a long-time gamer, I feel many modern games have drifted past accessible into the realm of being too easy, requiring little skill, or replacing thoughtful gameplay with paywalls. I want players to think, struggle, overcome, and feel genuine satisfaction when they accomplish something tough.

  • Deep pockets never buy wins: In any competitive multiplayer mode, leaderboard rank is determined strictly by player skill, knowledge, and execution. Money will never buy a free win.
  • Single-player at your own pace: Story progression is paced by player mastery, never blocked by artificial stamina meters or forced paywalls.
  • Fair and balanced monetization: If a game includes gacha or microtransactions, it will always be fair. Characters and gear earned through in-game play maintain full viability for all endgame content.
  • Solo developer reality: Games take immense time, tuning, and passion to build right. Development is deliberate and patient as a solo dev—I will only ship games when they feel fantastic to play.
The Workbench

Three projects in development

Here is what I'm actively tinkering with in the lab.

Arcade Rogue-Like

Top-Down Tactical Action

Inspired by the intensity of Super Contra's classic top-down stages and vintage arcade shooters. High-octane combat requiring fast reflexes, spatial awareness, and decisive weapon swaps.

  • Procedural run generation with branching encounters
  • Deep weapon varieties and distinct firing mechanics
  • Persistent meta-progression where every run feels fresh yet familiar
Core Mechanics In Prototyping
Turn-Based Mobile RPG

Story-Driven Adventure

Blending the tactile squad-based excitement of Brave Frontier with the world-building, exploration, and story depth of Another Eden.

  • Zero-paywall single-player campaign progressed at your own pace
  • Normalized Competitive PvP where skill and strategy rule the ladder
  • Optional chaotic PvP mode for high-powered, over-the-top experimentation
Story & Battle System In Concept
Competitive Puzzle

Block-Breaking Revival

A modern mobile tribute to the high-speed block-swapping mechanics of Tetris Attack (SNES) and Pokémon Puzzle League (N64)—a competitive style unseen for far too long.

  • Fast-paced tile manipulation and chain-reaction combo systems
  • Garbage block pressure that tests mental agility under fire
  • Pure player-skill competitive puzzle battles tailored for mobile touch
Block Mechanics & Physics In Design
Follow Along in Discord

Help shape Vital Logic Games

I share devlogs, rough mechanical prototypes, and game balance notes in Discord. Join the community to vote on ideas and test early builds.